Reefs are used to represent many jagged coasts and isles I want to point out two major interpretations of some modifiers that I used in this map:
This may seems excessive for some areas, lacking for others and after many patches I tried to reach a compromise but being human (without even too many datas about how Humankind does this by map generator scripts and a tool in the editor to check placed deposits positions) I could have done many mistakes about that matter. To be clear about how did I tried to "balance" them, I have mostly spread them in a lorewise way. Sadly when I tried I almost lost all my work on this huge map and I had to find strings in the save file to literally "save my day" and then deliver my 1.1.0 only to realise how many problems I had with that so i made various attempts before the 1.3.1 you can find below - Actually my main file is on version 1.6.6 I have plenty ideas for Humankind since I'm having a lot of fun right now playing it, so this is my first official attempt to create a Huge Size 150x88 balanced map for 8 players in my on-going "Detailed Fantasy" map series.Īs previously said in the summary, I will for certain add Landmarks. When I've read about the Map Contest I instantly got inspiration to work on Warhammer World. still I'm really loving this work of mine and I want to keep it up untill I will be ok with the end results, even if it takes more than the already several days spent on it. HYPE TRAIN FOR GRAND CATHAY AND THE GREAT BASTION - Brits are doing it right!Īs a side note, step by-step improving this map evolved recently in a lot of personal research in old school lore and dusty maps that GW released in so many years, plenty of discrepancies and contradictive infos. I'm talking about specific resources by area, climates and even region shapes and form (trying to match Humankind gameplay peculiarities).īasically Warhammer World Map is kinda "Earth grown with myths and steroids", should be fun to play as if only Humankind was spawn there by the Old Ones! I have taken many creative liberties here and there because the "known" Old World setting isn't complete in details. I have done a lot of "handmade" work in the Map Editor to resemble in detail what we get in Total War Warhammer 2 Mortal Empires and what we will surely get in upcoming Total War Warhammer 3 in the form that community named Immortal Empires.
I shall wait untill Amplitude starts to listen people and fix this or alternatively they will add more assets as I suggested down below before this patch came out. Still wont be the same thing neither visually or gameplay-wise. I could do with landmarks when they will fix the related map editor bug, maybe. If you are asking "but why, just remove the wonders!!!!" Yes, I am uploading a scrappy version of this map without the wonder assets that I used before for volcanos and fantasy large scale wonders (just a mix of every one we had in this editor). That means basically my Warhammer map for instance is not eligible in the validation tool and wont be launched in your game when selected, contrary as it has been for the map contest version of the game.
I will not update a good chunk of my maps anymore and reason is in this game version there can not be more than 1 Natural Wonder per type.